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1. highest faction standing? - in Missions & Complexes [original thread]
Originally by: KISOGOKU Edited by: KISOGOKU on 17/05/2007 12:41:08 My apologies hockston if my numbers not correct but i found them at http://cosmos.awardspace.com/caldari.htm http://cosmos.awardspace.com/amarr.htm zechs some link...
- by Mechalus Kal'lith - at 2007.05.19 18:46:00
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2. Why pulse lasers instead of beams for missions? - in Ships and Modules [original thread]
Well I'll give those pulses a try tomorrow and see what happens. Thanks for the help thus far all.
- by Mechalus Kal'lith - at 2007.05.03 01:08:00
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3. Why pulse lasers instead of beams for missions? - in Ships and Modules [original thread]
Edited by: Mechalus Kal''lith on 03/05/2007 00:19:07 Edited by: Mechalus Kal''lith on 03/05/2007 00:18:53 Originally by: Dynast I think the expectation is that you fight at medium to close range with multi or UV, and only fight at ...
- by Mechalus Kal'lith - at 2007.05.03 00:22:00
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4. Why pulse lasers instead of beams for missions? - in Ships and Modules [original thread]
So basically have a full rack of both at your agents base, and equip the ones suited for the mission.......
- by Mechalus Kal'lith - at 2007.05.02 23:58:00
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5. Why pulse lasers instead of beams for missions? - in Ships and Modules [original thread]
I've gone through quite a lot of setups for amarr ships, and I notice that most of the setups use pulse lasers rather then beams. I was wondering why these are apparently better, and also isnt it a problem for the ships that like to stay away from...
- by Mechalus Kal'lith - at 2007.05.02 23:47:00
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6. Social Skills and standings - in Missions & Complexes [original thread]
Hehe... yeah this just became more bizar. I understand theres been already a long history with 'bizar' when it comes to social skills, so I guess not everything is 100% working yet .
- by Mechalus Kal'lith - at 2007.05.01 13:33:00
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7. Short question about Diplomacy skill VS Connections skill - in Skill Discussions [original thread]
Originally by: Mona X Maybe someone in Republic Fleet likes you, but the Republic as a whole hates you. Hehe.... guess I have that effect on people
- by Mechalus Kal'lith - at 2007.05.01 13:03:00
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8. Short question about Diplomacy skill VS Connections skill - in Skill Discussions [original thread]
Originally by: Washell Olivaw You're looking at effective standing, that's after the skills are applied. So unmodified concord standing is something like 0.1 and unmodified Rep fleet standing will be -0.something. After skills they both ...
- by Mechalus Kal'lith - at 2007.05.01 12:00:00
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9. Short question about Diplomacy skill VS Connections skill - in Skill Discussions [original thread]
Originally by: CmdrThor Originally by: Mechalus Kal'lith Edited by: Mechalus Kal''lith on 30/04/2007 21:03:38 I have the same effective standing towards Concord as I have towards the Republic Fleet which is 0.15.... However Con...
- by Mechalus Kal'lith - at 2007.05.01 09:59:00
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10. Short question about Diplomacy skill VS Connections skill - in Skill Discussions [original thread]
Originally by: Hoshi Diplomacy should only come into effect if the standing before skills is negative. I know thats how they're supposed to work, thats why I'm asking and don't get it. It's really weird
- by Mechalus Kal'lith - at 2007.05.01 09:58:00
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11. Short question about Diplomacy skill VS Connections skill - in Skill Discussions [original thread]
Edited by: Mechalus Kal''lith on 30/04/2007 21:03:38 I have the same effective standing towards Concord as I have towards the Republic Fleet which is 0.15.... However Concord gets influenced by Connections which is lvl 2, and the Republic Flee...
- by Mechalus Kal'lith - at 2007.04.30 21:07:00
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12. Social Skills and standings - in Missions & Complexes [original thread]
Edited by: Mechalus Kal''lith on 30/04/2007 20:22:46 Found out something funny today. I have a few social skills that boost standings with factions, but the funny thing is that some1 else will still see the unmodified standings (my brother is ...
- by Mechalus Kal'lith - at 2007.04.30 20:24:00
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13. Missiles and why they're so explodingly good for missions - in Missions & Complexes [original thread]
Originally by: Fon Revedhort Originally by: Zeerover Originally by: William Hartas They Never Miss Only Up To 60%Get Shot Down Yeah, and being disrupted, damped & jammed to death surely helps turret users a lot ...
- by Mechalus Kal'lith - at 2007.04.28 13:36:00
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14. Missiles and why they're so explosively good for missions? - in EVE New Citizens Q&A [original thread]
I've recently been convinced to use missiles (read 'Caldari') for missions. And although I know some comments on why to use missiles it's still not 100% clear to me why they are better then guns. The arguments I always here is that you can choose ...
- by Mechalus Kal'lith - at 2007.04.28 08:30:00
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15. Missiles and why they're so explodingly good for missions - in Missions & Complexes [original thread]
I've recently been convinced to use missiles (read 'Caldari') for missions. And although I know some comments on why to use missiles it's still not 100% clear to me why they are better then guns. The arguments I always here is that you can choose ...
- by Mechalus Kal'lith - at 2007.04.28 08:25:00
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16. Apoc or Geddon for missions - in Ships and Modules [original thread]
Well If I go Caldari for missions, the only question remaining is continu on this char, or make a new caldari one (since this one has of course gunnery skills which are a 'waste' then). But this one does already have 2M into learning.... So I gue...
- by Mechalus Kal'lith - at 2007.04.27 22:30:00
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17. Evemon problems - in Skill Discussions [original thread]
Edited by: Mechalus Kal''lith on 27/04/2007 22:27:26 I know theres a sticky about this program, but I'm not sure that it's checked that often, thats why I'm posting this here. I just got a new computer and downloaded evemon, but it doesnt see...
- by Mechalus Kal'lith - at 2007.04.27 22:16:00
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18. EVEMon 1.1.0 is out. Rejoice! - in EVE General Discussion [original thread]
I just got a new computer and downloaded evemon, but it doesnt seem to work, when I try to add character it will alwasy give this fault message: Relogin() issue: Failed to get Login SID Please confirm that the "My Character" page is functional o...
- by Mechalus Kal'lith - at 2007.04.27 22:15:00
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19. Apoc or Geddon for missions - in Ships and Modules [original thread]
Originally by: Mastin Dragonfly Edited by: Mastin Dragonfly on 26/04/2007 11:06:51 Originally by: Mechalus Kal'lith Say I do go for the Raven to be able to do lvl4's. Whats the minimum of skill needed to go through a mission wi...
- by Mechalus Kal'lith - at 2007.04.26 15:04:00
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20. Apoc or Geddon for missions - in Ships and Modules [original thread]
Say I do go for the Raven to be able to do lvl4's. Whats the minimum of skill needed to go through a mission with descent speed? Also I suppose it will be an active tank rather then passive? But really keep the skills as low as possible, because ...
- by Mechalus Kal'lith - at 2007.04.26 06:49:00
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